Traveller-digest     Monday, September 27 1999     Volume 1999 : Number 1132



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Traveller Player Roster
Re: Census time
Re: Traveller-digest V1999 #1125
Re: Traveller Player Roster
Re: Midwest TML gathering
RE: TML Traveller Roster
Re: Correction to _Andrew Young_ USP
Re: Traveller Player Roster
Re: TML Player Roster
TML Digest #1126?
Shipper vs Mudder salaries
RE: Pyramid Question
RE: Traveller Player Roster ( was RE: Census time: the Active  Ca mpaign Census)
15mm items for sale or trade
Swimming in the gas giants.
Swimming in the gas giants.
Re: 15mm items for sale or trade
Re: Shipper vs Mudder salaries
Re: One question answered, another asked...
Re: Shipper vs Mudder salaries
Re: Traveller-digest V1999 #1126
RE: TML Player Roster
Re: TML roster
Re: Location of "The City"
RE: TML roster
Re:  Spanish Question
RE: TML Traveller Roster
Re: TML Traveller Roster, 2nd pass
Re: TML Traveller Roster, 2nd pass
Re: Traveller Player Roster
Re: TML Traveller Roster, 2nd pass
Re: TML Traveller Roster, 2nd pass
Re Social Standing and the Upkeep Rule

----------------------------------------------------------------------

Date: Mon, 27 Sep 1999 09:56:07 -0600 (CST)
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us>
Subject: Re: Traveller Player Roster

Jason Kemp, Austin, TX, USA, Terra/Sol (Solomani Rim 1827)

=============================
Jason Kemp, ADS Programmer IV
(512)458-7111 ext. 3375

Internet Address: jason.kemp@tdh.state.tx.us
==============================

------------------------------

Date: Mon, 27 Sep 1999 10:57:51 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: Re: Census time

My location        : Montreal, Canada
Campaign milieu    : Spinward Marches 1105
Campaign ruleset   : CT
Campaign health    : suspended animation
Group has met since: mid 80's
Frequency          : (on hold right now (usually every 1-2 weeks)
Number of players  : 3  :(
Number of referees : 1
E-mail contact     : ian@vax2.concordia.ca
Campaign notes     : The party has finally managed to make a large profit
by salvaging an old cruiser, but they haven't decided what to do with the
proceeds.  One of the players is in Winnipeg, and plays by telephone (the
phone company charges me no more than $20/month for long distance within
Canada).

Peez

------------------------------

Date: Mon, 27 Sep 1999 11:07:27 EDT
From: Sethkimmel@aol.com
Subject: Re: Traveller-digest V1999 #1125

In a message dated 9/27/99 7:41:08 AM !!!First Boot!!!, summers@alum.mit.edu 
writes:

<< (When I moved out to SF, I thought referring to it as "the city" was
 a local conceit, much as people in NYC have the illusion that people
 outside of NYC refer to it as "the city".  But then I heard people in
 San Jose Referring to SF that way.  It is the only place (NYC included)
 that I've heard referred to as "the city" in _another_ city :-). >>

Not true. Most suburbs in Northern New Jersey and in New York State, refer to 
NYC as the city...

------------------------------

Date: Mon, 27 Sep 1999 10:09:16 -0500
From: Chris Olson <chris@pdaguy.com>
Subject: Re: Traveller Player Roster

Chris Olson, Bellevue, Ne

------------------------------

Date: Mon, 27 Sep 1999 11:09:54 EDT
From: Sethkimmel@aol.com
Subject: Re: Midwest TML gathering

In a message dated 9/27/99 10:21:06 AM !!!First Boot!!!, 
gridlore@pop.mindspring.com writes:

<< The 2002 Con is in San Jose'. >>

good. Maybe I can go...:-)

------------------------------

Date: Mon, 27 Sep 1999 10:10:01 -0500
From: "Slack, Andy" <andy.slack@gb.unisys.com>
Subject: RE: TML Traveller Roster

Andy Slack, Hampshire, UK, snakebite@halfwaystation.freeserve.co.uk

Andy

------------------------------

Date: Mon, 27 Sep 1999 12:35:57 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: Re: Correction to _Andrew Young_ USP

At 10:28 PM 26/09/1999 -0700, you wrote:
>>From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
>>Subject: Correction to _Andrew Young_ USP
>...
>>        Diplomat-Class Battlion Transport and Support Ship
>>        BT-Q733AF3-009909-50T99-0           MCr45077.01             91 ktons
>>TL F          Crew 639
>>        Passengers=0. Cargo=3000. Fuel=36400. EP=9100. Agility=2. Troops=4551
>>        Batteries are 1 Spinal CPAWs, 12 Repulsor Bays, 12 Meson Bays, 12
>>Missile Bays and 162 pulse laser groups
>>        Two bridges, three computers
>
>  Those are meant to be 9fibs, not 6fibs, right? There also seems to be a
>glitch in the # of hardpoints available for the pulse laserS.
>

        Hi, Steve!  Yes, they are...  should be "J", not "F"...  that USP is
generated by a spreadsheet I use for ship design...  obviously a bug in that
formula.  Thanks for pointing it out, as I had not noticed it before.

        You are correct about the hardpoints.  I did not remove the
hardpoints consumed by the bays.  Correct calculations are:

        Hull Tonnage:	                                                  91000
        Major Weapon Tonnage:	                    3000
        Remaining Tonnage for Hardpoints: 	  88000

        # Bays Installed:	36

        Available Hardpoints:	880
        Hardpoints Consumed By Bays:	360
        Remaining Hardpoints for Turrets:	520

        # Weapons for Double Turrets:	1040
        # Weapons for Triple Turrets:	1560

        USP 4 requires 10 weapons per battery, meaning I need to use double
turrets, allowing 104 batteries.  At TL15, pulse lasers get +1 USP, giving
104 USP 5 pulse laser batteries.
        
        Changes in crew requirements allow an extra 100 tons of material to
be carried and doubling the missile magazine from ~90 tons to 181 tons.
Further, decreased energy requirements allow an agility of 3.

        Cost is now MCr45109.94 and total crew now 581.

        On the topic of cargo capacity, while she unofficially has an Ops
Capacity 3.4 months based on Walt Smith's suggested logistics rules, in fact
2/3 of her cargo bay is gear, weapons and systems for the carried Marines.
She would really only have at most one month of endurance without a supply line.

>>        She has no hull armor because she is a dispersed structure hull,
>>partially to limit the effectiveness of ground-based meson sites and mostly
>>to keep costs down.
>
>  There are reasons why Rider-Tenders don't themselves carry spinal mounts;
>why not dump the big gun and put ~5000 Dt into fighters or gunships?

        Mostly because against a real 10-20dkton SDB, 3 1dkton gunships are
not going to do anything except get flared.  The CPAWs is 3000dtons, BTW,
but there is a thousand tons of powerplant and another dkton in fuel to
support it.  Still...  a pair of 2500dton gunships aren't all that useful.
        If she gets herself into a situation that 12 meson bays and a USP T
CPAWs can't solve in one or two salvoes, I'd suggest she needed escorts.  As
I commented originally, while she can hold her own to outright trash a small
SDB group, anything serious and she really ought to have three times her
tonnage in dedicated Naval support.

        --Michel
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	    NET-City Communications....
	         Providing "Solutions for the Common Company"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	***REMEMBER - Always virus-check your emails ***
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Mon, 27 Sep 1999 08:36:06 -0700
From: "Dave Strebe" <strebe@intergate.bc.ca>
Subject: Re: Traveller Player Roster

Dave Strebe, Surrey(a 'suburb' of Vancouver)  BC Canada

------------------------------

Date: Mon, 27 Sep 1999 10:36:43 -0500
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: Re: TML Player Roster

I'll weigh in:

David Smart  Plano, TX USA  warlock@imagin.net

Regarding spam: that's why I use the above alias.
Much easier to change than my base account name.

------------------------------

Date: Mon, 27 Sep 1999 10:38:25 -0500
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: TML Digest #1126?

Anybody receiving the digest version of the TML get #1126?
I'm catching up on my email from the weekend and I didn't
get it.

David

------------------------------

Date: Mon, 27 Sep 1999 12:43:29 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: Shipper vs Mudder salaries

At 08:11 PM 26/09/1999 -0500, you wrote:
>>I was under the impression that starship crew earned far more than KCr13
>>per year. If it really isn't more than that, it fits quite nicely with a
>>dirtside average of KCr10. A 30% bonus to starship crew is not at all
>>unreasonable.
>    This I have to disagree with.  The dirtside employee has to pay for
>his residence and sustenance out of his income.  The starship crew
>has his domicile and upkeep supplied as part of his work conditions.
>Given the same job, say steward or computer tech, I would expect the
>shipboard position to pay significantly LESS that the ground-side one.
>

        There is the issue that your average dirt-sider is significantly
less likely to be traumatically exposed to either hard vaccum or jump-space.
Do not under estimate the requirement for hazzard pay.

        --Michel

	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	    NET-City Communications....
	         Providing "Solutions for the Common Company"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	***REMEMBER - Always virus-check your emails ***
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Mon, 27 Sep 1999 10:40:40 -0500
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: RE: Pyramid Question

Jesse posted:

>One word:  HELLYES!!!!!
>
>Or is that two words....
>
>Anyway,
>Jesse

Couldn't agree more! This kind of info is usable in
any Traveller campaign regardless of the rules set.

Please do so! 

David

------------------------------

Date: Mon, 27 Sep 1999 09:43:18 -0600
From: Steve Deemer <stedee@AUTO-TROL.com>
Subject: RE: Traveller Player Roster ( was RE: Census time: the Active  Ca mpaign Census)

Steve Deemer, Denver, Colorado, USA

stedee@auto-trol.com

------------------------------

Date: Mon, 27 Sep 1999 11:57:53 -0400
From: "Scott Spieker" <scspieker@ncweb.com>
Subject: 15mm items for sale or trade

Hello again,
    I'm giving up on the 15mm figures for my traveller games, so I have some
15mm items that I am looking to sell or trade if anyone is
interested in them.  All items are from the Quality Castings Modern lineup
and are of good quality.  They are all built and at least base coated if not
entirely painted.  There is a plethora of vehicles, dugouts, emplacements,
and of course, soldiers.

    There are a number of T-72 & T-80 tanks as well as trucks, BMP
halftracks, BRD type wheeled armored cars as well as others.
    The infantry is mostly soviet but some (18-20) of the primed figures are
NATO types.  There is about 100+ figures in total.  Infantry are all
individually based (unless it's a crew served weapon like a dragon or TOW).

    I can supply photos. I would like to sell in one lot, but hey money
talks.

    If you are interested, please contact me off list at scspieker@ncweb.com

Thank you for your time,
Scott Spieker

------------------------------

Date: Tue, 28 Sep 1999 00:04:12 -0400
From: "Charlie Moore" <milllk@mindspring.com>
Subject: Swimming in the gas giants.

Hi Folks
 I am setting up an adventure where the players have to deal with a gas
giant setting. In general players will be doing a salvage and rescue mission
and then wrap up with a  first contact situation. I need some guidance to
figure out a few things and I hope the folks on the list can help.

1. Where can I find "real world" information on gas giants on the web?
2. How about  Traveller (any flavor) rules dealing with this type of
situation?
3. When a SDB hides in a gas giant how deep dose it go to avoid detection?

Thanks in advance.
Charlie

------------------------------

Date: Tue, 28 Sep 1999 00:04:12 -0400
From: "Charlie Moore" <milllk@mindspring.com>
Subject: Swimming in the gas giants.

Hi Folks
 I am setting up an adventure where the players have to deal with a gas
giant setting. In general players will be doing a salvage and rescue mission
and then wrap up with a  first contact situation. I need some guidance to
figure out a few things and I hope the folks on the list can help.

1. Where can I find "real world" information on gas giants on the web?
2. How about  Traveller (any flavor) rules dealing with this type of
situation?
3. When a SDB hides in a gas giant how deep dose it go to avoid detection?

Thanks in advance.
Charlie

------------------------------

Date: Mon, 27 Sep 1999 18:10:09 +0200
From: Volker Greimann <volker@greimann.de>
Subject: Re: 15mm items for sale or trade

>    I can supply photos. I would like to sell in one lot, but hey money
>talks.
Hey Scott, 
id like those photos for my website. Youd be credited of course.
I am still trying to make a complete photo collection of all the 
miniatures ever produced for Traveller.
These are already a great variety of grenadier minitatures from S. Hudson
up at

http://www.greimann.de/ 
   from there follow the link to my (Volkers) personal homepage at

http://www.geocities.com/Area51/Vault/4061/
Volker
- ---------------------------------------------------------------------
Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de

------------------------------

Date: Mon, 27 Sep 1999 09:23:52 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Shipper vs Mudder salaries

Michel Vaillancourt writes:
> At 08:11 PM 26/09/1999 -0500, you wrote:
> >>I was under the impression that starship crew earned far more than KCr13
> >>per year. If it really isn't more than that, it fits quite nicely with a
> >>dirtside average of KCr10. A 30% bonus to starship crew is not at all
> >>unreasonable.
> >    This I have to disagree with.  The dirtside employee has to pay for
> >his residence and sustenance out of his income.  The starship crew
> >has his domicile and upkeep supplied as part of his work conditions.
> >Given the same job, say steward or computer tech, I would expect the
> >shipboard position to pay significantly LESS that the ground-side one.

The shipboard employee also has to deal with continual travel and the massive boredom of jump space.  Living on a starship might be paid for, but it isn't at all _desireable_ housing.
> 
>         There is the issue that your average dirt-sider is significantly
> less likely to be traumatically exposed to either hard vaccum or
> jump-space. Do not under estimate the requirement for hazzard pay.

If you consider 'extremely close to zero' significantly higher than 'zero', yes.  Your average steward or comp-tech is only going to be exposed to vacuum if the ship suffers drastic damage; your average traveller starship is too heavily armored to be hurt by anything it can't spot and dodge (or destroy) minutes in advance with a simple computerized collision avoidance program, and objects large enough to do that damage are vanishingly rare anyway.

------------------------------

Date: Mon, 27 Sep 1999 11:41:00 -0500 (CDT)
From: Steven Bonneville <bonnevil@ima.umn.edu>
Subject: Re: One question answered, another asked...

[Copied to ct-starships, since it may be of interest over there.]

Michel Vaillancourt wrote:

>         I did up an HG design for the _Andrew Young_ that folks were using
> as a discussion ship some time ago.
[...USP deleted...]

In the same spirit, this is a cleaned-up back port of the TF-15 from 
MegaTraveller's Fighting Ships to High Guard.  Not *all* the ships in
FSOTSI are bad, but they're so typo-ridden it's hard to tell.  :)

The TT-15 variant is meant for assault *transport* squadrons, not 
assault *invasion* squadrons like Michel's ship; it's neither armed
nor armored to get in close and personal, although it can stand at
arm's length in the reserve and let the shuttles and lighters do the
landing.   

 TF-15          TF-V4313J4-049900-00000-0    MCr 173990   500 ktons
 bearing                    L                             Crew=2300 
 batteries                  Z                                 TL=15
 Agility=1 EP=15000 Fuel=415000 Cargo=12987 Skim Purif Z=40
 5x 100-ton craft.  5x 1000-ton craft.      (MCr 139192 in qty.)
 [adapted from FSOTSI, p. 89]

 The TF-15 is a typical Imperial fleet tanker, and its 415000 tons
 of fuel is divided between 250000 tons for distribution to the 
 fleet and 165000 for the power plant and one jump-3.  As dictated
 by Imperial doctrine, this auxiliary has minimal armament and low
 agility.  A variant, the TT-15, has nearly identical price but
 has 250000 tons of cargo and 12987 tons of distribution fuel, and
 is deployed in assault transport squadrons.

   -- Steve Bonneville

------------------------------

Date: Mon, 27 Sep 1999 09:42:12 -0700 (PDT)
From: "Zane H. Healy" <healyzh@aracnet.com>
Subject: Re: Shipper vs Mudder salaries

> 
> At 08:11 PM 26/09/1999 -0500, you wrote:
> >>I was under the impression that starship crew earned far more than KCr13
> >>per year. If it really isn't more than that, it fits quite nicely with a
> >>dirtside average of KCr10. A 30% bonus to starship crew is not at all
> >>unreasonable.
> >    This I have to disagree with.  The dirtside employee has to pay for
> >his residence and sustenance out of his income.  The starship crew
> >has his domicile and upkeep supplied as part of his work conditions.
> >Given the same job, say steward or computer tech, I would expect the
> >shipboard position to pay significantly LESS that the ground-side one.

You've OBVIOUSLY never lived and worked onboard a ship.  That free room and
board might sound great, but they don't make up for the problems of living
onboard.  This is true now with ocean going vessels, and I expect it's also
true with Starships.

Of course there are those who love shipboard life and wouldn't want to live
dirtside.  I suspect that catagory makes up a lot of the independants and
that they would make less, as they're running marginal anyway.  The huge
corporate starships probably pay a greater sum than their dirtside
equivalents.

>         There is the issue that your average dirt-sider is significantly
> less likely to be traumatically exposed to either hard vaccum or jump-space.
> Do not under estimate the requirement for hazzard pay.

Well, then there is that.  Hazard pay can make an undesirable job easier to
live with. :^)

			Zane

------------------------------

Date: Mon, 27 Sep 1999 12:03:03 -0500
From: "R. Michael Stephens" <Robert.M.Stephens@vanderbilt.edu>
Subject: Re: Traveller-digest V1999 #1126

> Date: Sat, 25 Sep 1999 09:40:04 -0000
> From: "Chris Seamans" <semo@pil.net>
> Subject: Re: Traveller Player Roster ( was RE: Census time: the Active Campaign Census)
> 
> Eris said:
> 
> >It occurs to me that it would also be a good thing to compile a
> >roster (name and location) of our fellow TML Travellers.  I'll start
> >it off...
> >
> >Eris Reddoch, Pensacola, Florida, USA

Mike Stephens,  Nashville, Tennessee USA




- -- 
R. Michael Stephens            Systems Software Specialist   
VUspace Project              Technical Infrastructure Team
Academic Computing & Info. Systems,  Vanderbilt University
Nashville TN. USA R.M.Stephens@Vanderbilt.Edu 615.343.8780     

"I move my feet, I go through the motions - 
HE gives purpose to chance.  I am the dancer.  
HE is LORD of the Dance."      Steven Curtis Chapman

------------------------------

Date: Mon, 27 Sep 1999 17:53:45 +0100
From: "Roy B Jephson" <r.jephson@optichrome.com>
Subject: RE: TML Player Roster

Roy Jephson, Guildford, Surrey, UK

- ----------------------------------------------------------------------------
- ---
Roy B Jephson
Optichrome Computer Solutions Ltd
Maybury Road, Woking, Surrey, GU21 5HX, England
Tel: +44 1483 740 233  Fax: +44 1483 760 644
http://www.optichrome.com

------------------------------

Date: Mon, 27 Sep 1999 12:04:18 -0400
From: Joseph Coles <jcoles@nac.net>
Subject: Re: TML roster

Joe Coles, Easthampton, MA, USA, jcoles@nac.net
Joseph Coles
jcoles@nac.net

------------------------------

Date: Mon, 27 Sep 1999 10:36:31 -0700
From: "Kelly St.Clair" <kellys@efn.org>
Subject: Re: Location of "The City"

On Mon, 27 Sep 1999 03:15:12, "Douglas E. Berry"
<gridlore@pop.mindspring.com> wrote:

>>The City is New York, those other ones mentioned were towns ;-)
>
>"This is the City."  -Sgt Joe Friday, LAPD 
>

"The City.  My The City."   -The Tick


- --------------
Kelly St.Clair   "The Jigglypuff's trilling seems to have a 
kellys@efn.org    tranquilizing effect on the human nervous system.
                  Fortunately, I am... immune..."
                            -- Mr. Spock, THE TROUBLE WITH POKEMON

------------------------------

Date: Mon, 27 Sep 1999 10:39:08 -0700
From: Mark Ayers <Mark.Ayers@PREMERA.com>
Subject: RE: TML roster

Mark Ayers, Seattle, WA, USA, n2s@linuxfreak.com

------------------------------

Date: Mon, 27 Sep 1999 19:53:39 +0000
From: "Carlos Alos-Ferrer" <carlos.alos-ferrer@univie.ac.at>
Subject: Re:  Spanish Question

> From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
 
> In working on my Interstellar Wars material I've struck two questions
> regarding Spanish:

I am a Spaniard (or so says my Passport - I have other opinions), 
although my military experience reduces to ten years fighting the 
bureaucrats to avoid military service (successfully, thanks ;-> ) 
 
> 1 - What is a Tiradore? (I Think "Tira" means "Throw", is it a Grenadier?)

Tirador, not Tiradore. Plural "Tiradores." Strictly speaking, it is a 
Sniper. However, depending on where they got the reference from (e.g. 
ancient Spanish Armies), it might simply mean a rifleman, i.e. a 
plain soldier carrying a rifle. Sniper would then be 
"francotirador." If you have lots of them, then translate "tirador" 
by "fusilier."

> 2 - When you want to have an infantry unit from a city called El Grande
>     is it the "Infantera de El Grande" or "Infantera del Grande"?

Infanteria de El Grande. If "El Grande" is a name, you don't make the 
contraction. It's an exception to the rule. 

Carlos Alos-Ferrer

------------------------------

Date: Mon, 27 Sep 1999 19:56:59 +0000
From: "Carlos Alos-Ferrer" <carlos.alos-ferrer@univie.ac.at>
Subject: RE: TML Traveller Roster

Carlos Alos-Ferrer, Vienna, Austria, Carlos.Alos-Ferrer@Univie.ac.at 
 

------------------------------

Date: Mon, 27 Sep 1999 13:25:12 -0500
From: ehenry@newberlin.org (Eric Henry)
Subject: Re: TML Traveller Roster, 2nd pass

Eric Henry, South Milwaukee, Wisconsin, USA, ehenry@newberlin.org

- -----Original Message-----
From: Eris Reddoch <eris@pcola.gulf.net>
Subject: TML Traveller Roster, 2nd pass


>Format: Name, City, State/Province, Country, email
>
>Eris Reddoch, Pensacola, FL, US, <eris@pcola.gulf.net>

------------------------------

Date: Mon, 27 Sep 1999 14:40:16 -0400
From: Jeff Zeitlin <jzeitlin@cyburban.com>
Subject: Re: TML Traveller Roster, 2nd pass

On Mon, 27 Sep 1999 00:49:09 -0400 (EDT), "Eris Reddoch"
<eris@pcola.gulf.net> wrote:

>Jeff Zeitlin, New York, NY, US, <zeitlin@cyburban.com>

Nope nope nope nope nope.

jzeitlin@cyburban.com (you forgot the j), or freetrav@hotmail.com

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Mon, 27 Sep 1999 08:15:08 +0200
From: "Jens" <Jens.Maskus@stud.uni-hannover.de>
Subject: Re: Traveller Player Roster

Jens Maskus, Hannover, Niedersachsen, Germany, jens.maskus@stud.uni-hannover.de

------------------------------

Date: Mon, 27 Sep 1999 12:25:12 -0700
From: "Brian A. Howard" <bruadh@iname.com>
Subject: Re: TML Traveller Roster, 2nd pass

At 02:36 PM 09/25/1999 -0500, Eris wrote:
>Format: Name, City, State/Province, Country, email

>Brian A. Howard, Anaheim, CA, US, <bruadh@iname.com>

This information is correct.

>Boris J. Cibic, Toronto, CA, kafka47@hotmail.com


Please, pardon my ignorance, but where is Toronto, California?


Brian A. Howard

IMTU @tc tm @t4 GT++ ru- ge+ 3i+ jt-- au+ st++ ls+ kk+ hi+ as++ va+ zh+ so- 
vi da+ ?sy--

------------------------------

Date: Mon, 27 Sep 1999 12:30:51 -0700
From: "Dave Strebe" <strebe@intergate.bc.ca>
Subject: Re: TML Traveller Roster, 2nd pass

    Toronto, Ont, CA(Canada)

- -----Original Message-----
From: Brian A. Howard <bruadh@iname.com>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Monday, September 27, 1999 12:30 PM
Subject: Re: TML Traveller Roster, 2nd pass



>>Boris J. Cibic, Toronto, CA, kafka47@hotmail.com
>
>
>Please, pardon my ignorance, but where is Toronto, California?
>
>
>Brian A. Howard
>
>IMTU @tc tm @t4 GT++ ru- ge+ 3i+ jt-- au+ st++ ls+ kk+ hi+ as++ va+ zh+ so-
>vi da+ ?sy--
>

------------------------------

Date: Mon, 27 Sep 1999 15:32:34 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re Social Standing and the Upkeep Rule

[several arguments not quoted]
Fundamentally, IMTU, Cr1800-2000 per month is normal income per adult
person; children excluded to a certain extent.

When I had a party with several nobles and their children, I did charge
upkeep for the kids... Cr50*SS for infants, Cr100*SS for under 7, Cr 150 *
SS for ages 7-14, and Cr200 for 14-18 YO.

I find the rule somewhat oversimplified, but at least it provides that
Passage aboard ship counts towards Soc Upkeep... And the benefits to cre
memebrs are that they only have to spend when they are dirtside... roughly
50% of the time, thus their Cr1000 perm month is going to be eaten by
dirtside spending, IMTU, at CR 63 per week per point of soc.

It makes players come to grips with living expenses, it covers rents
appropriate to one's soc, and it avoids long pricelists for upkeep.

As to the "Unrealistic substitutions"...
Local lifestyles will be based upon local credits IMTU, IF you live in the
local society. If you're travelling a lot, you might wind up paying in
ImpCr... But the benefits and costs ballance out...  A world with a strong
Cr has lots of imported goods. A world with a Weak Cr will tend to be more
soc 1-2 servants rather than goodies, but in any case, the upkeep is
roughly the same in local Cr. If you want to be impressive throughout the
SS, then you spend ImpCr instead... and your LOCAL apparent Soc skyrockets!
and you get a cosmopolitan reputation (and possibly one for excesses).

Before MT, My GM used Cr20*(SS^2) as the upkeep costs... meant nobles
couldn't live on retirement pay alone.... hell, it means ship crews
couldn't afford to maintain soc above 7, since Rick gave no breaks for
being aboard ship.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

End of Traveller-digest V1999 #1132
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